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Digital Humanist, Software Engineer, Game Designer, Artist
WINTER AWAY
An Indie Game
Year: 2020
Platform: Unity
This is a course project for my final year at the University of Alberta.
It is inspired by Adventure and ARPG games like Tomb Raider, Uncharted and Zelda. I want to create a small world that the players can fully investigate and interact with, with actions like jumping, climbing, and swimming.
The key target of the game is to drive the winter away from this small wonderland. The player needs to collect several origami widgets, which are believed to have the magic, to transform the regions into spring. In order to achieve this, the player will have to make use of every part of the land with every action he can do to solve the puzzles.
Winter Away: About
Winter Away: Gallery
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